Prof Watson's presentation on making machine learning fun and fast

IBM RTP recently invited Prof Watson to give a presentation on his collaborative research with them.

 

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Making ML Training Fun and Fast
February 27, 2018 @ 2p - 3pm

Prof Watson's collaboration uses interfaces based on manual classification — qualitative coding — to make training of automated machine learning classifiers more engaging and productive. Ultimately, the collaboration will use large touch displays to approximate qualitative coding's data displays.

Holle Christensen presents her work on interaction for ML training

Student Holle Christensen's presented her short paper Building bridges: a case study in structuring human-ML training interactions at the AAAI Symposium on the Design of the User Experience for Artificial Intelligence (the UX of AI) in Palo Alto, CA.

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Building bridges: a case study in structuring human-ML training interactions.
Johanne Christensen, Benjamin Watson, Andy Rindos and Sharon Joines.

Symposium on the Design of the User Experience for Artificial Intelligence (the UX of AI), AAAI Spring Symposium Series (Palo Alto, March).

Abstract
With the increasing ubiquity of artificial intelligence and machine learning applications, systems are emerging that require non-ML experts to interact with machine learning at the training step, not just the final system. These users may not have the skills, time, or inclination to familiarize themselves with the way machine learning works, so training systems must be developed that can communicate the necessary information and facilitate effortless collaboration with the user. We consider how to utilize techniques from qualitative coding, a human-centered approach for manual classification, and build better user experience for ML training.

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Holle Christensen publishes on immersive UIs for machine learning, based on qualitative coding

Student Holle Christensen's short paper Structuring human-ML interaction with an immersive interface based on qualitative coding was accepted as a poster at the Workshop on Immersive Analytics at the IEEE Visualization conference in Phoenix, AZ!

 

Structuring human-ML interaction with an immersive interface based on qualitative coding
Johanne Christensen and Benjamin Watson

Workshop on Immersive Analytics: Exploring Future Interaction and Visualization Technologies for Data Analytics, IEEE Visualization conference (Phoenix, October).

Abstract
With ever increasing bodies of data, much of it unlabeled and from complex, dynamic and weakly structured domains, machine learning (ML) is more necessary than ever. Yet even domain experts have difficulty understanding most ML algorithms, and so cannot easily retrain them as new data arrives. This limits ML’s use in many fields that sorely need it, such as law, where users must have confidence in ML results. Interactive machine learning techniques have been proposed to take advantage of humanity’s ability to categorize in these complex domains, but little attention has been paid to building interfaces for non-ML experts to provide input, and in particular to creating a user experience that engenders trust. Qualitative coding — the decades-old practice of manual classification — provides a proven methodology that can be adapted to structure interaction between domain experts and ML algorithms. Qualitative
coders often use physical props such as notecards to help sort through and understand datasets. Here we explore how an immersive system can be built to leverage QC’s intuitive techniques and grow a trusting partnership between human and ML classifiers.

Holle Christensen publishes on experience analytics

Student Holle Christensen's short paper Experience analytics: developing a scalable, implicit and rich measure of user experience was accepted at the Triangulation in UX Studies:  Learning from Experience Workshop at the ACM Conference on Designing Interactive Systems (DIS) in Edinburgh, Scotland!

 

Experience analytics: developing a scalable, implicit and rich measure of user experience
Johanne Christensen and Benjamin Watson

Triangulation in UX Studies:  Learning from Experience Workshop
ACM Conference on Designing Interactive Systems (DIS) 2017, June 10.

Abstract
New measures of user experience must be defined that can combine the scalability and unobtrusiveness of activity traces with the richness of more traditional measures. Machine learning can be used to predict established UX measures from such activity traces. We advocate research into the type of activity traces needed as input for such measures, the machine learning technology needed, and the user experience components and measures to be predicted.

Prof Watson's recent presentation on location experience at NC State's Geospatial Analytics Center

NC State's Geospatial Analytics Center recently invited Prof Watson to give a talk. It went well; at least his hosts said that the audience interacted more with him than any other presentation yet!

 

Location Experience: Where We’ve Been, Are, and May Be
September 1, 2016 @ 3:30 pm - 4:30 pm

Finding our way has always been necessary, and we have always tried to make it easier. Yet today, wayfinding is changing so rapidly that it makes our heads spin. What have we lost? What might we gain? I will use a review of wayfinding past, present and future to raise such questions; arguing that the enjoyment we experience along the way is now just as important as the efficiency with which we find the way’s end.